Originally Posted by
Kaurhz
1. it was actually highly requested, but there seems to be a lot of conflicting information on supposedly what the difficulty level was meant to be. Although it's well received by a fraction of players, I think people were still expecting an actual alliance raid, not just a person-bloated trial. I think a lot of people that requested this were expecting something akin to BA-level difficulty for 24-people.
2. They put gear equivalent to BiS, this includes equivalent to current augmented Tomestone and Savage gear.
3. The problem isn't anything to do with Ultimate raiders, as there is no reason why an extreme-level or savage-level raider cannot keep up with Ultimate raiders in this specific piece of content. The problem is they put rewards which they knew were highly sought after across every sphere in this game, as a means to try and bump up those completion rates. But ultimately all they have done is funneled a lot of ill-equipped players into content that is not only at least extreme-level difficulty but has body checks in large scale content.
All of these issues are exacerbated by people not necessarily being the most truthful or up-front about their prog-point, so you end up with people that may not necessarily understand the fight in its entirety joining a kill party, when in reality they may still only be halfway through the fight, and in some instances they may only be doing this to skip being grouped with people that are for eternity wiping on body-checks.