Originally Posted by
Fuyuqi
Also trash can be made more interesting as well, especially looking at criterion dungeons. It would help with the difficulty as well, allowing some out of combat "checkpoints" so that newer players aren't expected to be fully focused for 12 minutes straight and instead can learn more comfortably in shorter bursts of 4-6 minutes. If anything, multiple bosses would actually also discourage leaving, since you would actually be losing progress when you do leave instead of throwing yourself at the same wall from zero every time. If you've done any 2-phase savage fight or even DSR you'll see that effect. Sunk cost fallacy and all.