Originally Posted by
dspguy
Loot system is fine. There is no doubt that most savage content is difficult. So, the rewards (20 ilvl above easily obtainable crafted gear, 10 ilvl above tomestone gear) are very reasonable.
The "barriers for entry" to raiding are abysmally low.
Raid whenever you want.
No dungeon crawl to get there.
No farming other enemies to get the raid boss to spawn.
No exp penalty for death.
Negligible gil penalty for death (repair costs are low, food isn't lost)
Raid boss isn't contested.
Drops to the party are guaranteed (no boss is dropping nothing at all)
Every party member gets a token to pick what they want after X weeks.
Once a team gets the mechanics down, it is common to clear all 4 tiers in under an hour. Maybe two if there are some struggles. What more do you want? Welcome to a game where there are daily and weekly limitations: 9 different daily roulettes, 12 daily beast tribe quests, weekly Wondrous Tails, weekly tomestone caps, daily hunt marks, weekly hunt marks, daily maps, etc etc.
I've raided in various games. FFXIV is probably one of the least taxing of all of them. Sure, the content is hard... but quick. You could be an expert at some raid content in other games and still get nothing for two hours of your time.