"Mr. President, M4S has officially been beaten without healers in week 2."
https://i.kym-cdn.com/photos/images/...42/135/d81.jpg
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"Mr. President, M4S has officially been beaten without healers in week 2."
https://i.kym-cdn.com/photos/images/...42/135/d81.jpg
and yet the majority of the playerbase couldnt even pass the heal checks, if they were able to bring 4 heals
Here is an idea:
Make the DMG output of the bosses so negligible that people can clear current tiers and ultimates without tanks or healers.
obvious /s
What is there to discuss? There will always be top-tier players able to do things that the overwhelming majority of the playerbase have no chance at doing. It's happened in practically every game to ever exist. FF1 *has* been beaten with a party of only white mages (heck, it's been beaten with a *solo* white mage). FF9 has been beaten with all characters still at Level 1. There's an entire community dedicated to "speedrunning" games. Those feats are all impressive. They also mean absolutely nothing when it comes to the "design" of the game itself, because they're nowhere near the typical experience of normal players.
In a case like this, throw a DF group together into M4S (or any of the Arcadion fights) without a healer and watch what happens. What the "elite" can do isn't even worth discussing outside of a "congratulations to them."
I mean, this isn't strictly true. This game actually has a recurring mechanic where everyone in the party will be reduced to 1 HP and given a Doom debuff which must be cleansed by healing to full. The only oGCD which can resolve that entirely on its own is Macrocosmos, and prior to level 90 content that mechanic does not trigger it, I assume because it's probably setting health to 1 manually rather than actually applying damage in older fights or something. (Fun fact you discover if you do Seat of Sacrifice EX unsynced to mount farm.)
Now, I'm not saying that is a difficult mechanic by any stretch of the imagination. (Or that healing in this game is remotely in a good place.)
But I am saying I've had to Vercure myself to safety as a RDM in Orbonne Monastery before because the healers couldn't make TG Cid's heal-to-full check due to seemingly thinking "I can just cast a single heal and call it good." So...
I'm in favor! :D
SE white knights remain as predictable as usual.
As a side not imagine comparing the balance and self imposed challenge of a single player game and think its a valid example to justifiy the glaring issues of a multiplayer one