Originally Posted by
ConantSivrha
Personally, I dislike Dawntrail’s MSQ for various reasons that aren’t related to the setting:
- It doubled-down on previous expansions’ poor balance between cutscenes/dialogue and gameplay (too many cutscenes, too much dialogue, not enough gameplay)
- Cutscenes were drawn out unnecessarily by characters silently walking on or off screen, or pausing dialogue for too long as the character performs an emote animation or changes their facial expression
- Dialogue is often repetitive, with the same concept getting reiterated a silly number of times, often in quick succession
- Yet more WoL “dialogue options” that are just the same opinion phrased in two slightly different ways
- The earlier parts of the story don’t feel exciting, and the later parts of the story feel like a bungled overcorrection, with a multi-world-ending threat whipped out near the very end without the buildup something of that nature deserves
- Everything surrounding the Endless feels like it was contrived for the sake of telling a story that just isn’t built to play nice with existing lore; for example, what is “life force” and why has it never been different from other types of aether that compose living beings before this point? I’m concerned about the effect this writing style could have on XIV’s world in the long run
…and so on.
The setting is one of Dawntrail’s strong points, in my opinion. I’d rather not give Square the idea that Dawntrail was disliked just because of the setting. I’d like to see more of Tural at some point in the future, preferably something beyond just the tropical and desert areas—I was hoping we’d get to explore the area the tank role quest NPCs come from, for example.