For some of us it does, yet the number of jobs we get to work with goes down every expansion
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Just because it’s not fun for ya’ll doesn’t mean it’s not fun for someone else. Some people enjoy simplicity and others enjoy complexity.
What I can say is if you want intricate complexity, MMOs are not the area you should be looking in for your gaming needs.
Yes it’s fine that it’s fun for them, what’s not fine is constant dumbing down of every job so that people who like complexity end up with nothing
How many more 11111111 spam jobs do people need before they are happy to leave anything to people who want the skill ceiling to not be on the floor
Also, is it fine for them? It sounds like they need a nap more than anything.
I said it once and I’ll say it again. The skill ceiling in this game is the basement floor for a lot of others. If you want skill ceilings high, MMOs may not be the genre for you.
If you want something more engaging, sure… but skill ceiling isn’t what I’d be looking for here.
Yes, but people were already able to enjoy the class while playing it sub-optimally (overcapping or dropping NG), while others enjoyed what NG brought to the table. So, this patch changed pretty much nothing for group A, but made group B very unhappy. That can't be it, chief.
Adding the class complexity wont take away fun nor will it stop people who want to play simply playing simply. If you want to press one button over and over you can do that and have your fun, but there should be the possibility of greater reward for those desiring to master complex jobs.
Also you've had simple fun since the game started pretty much in terms of classes. You've been catered to, and your desire for fun without any form of complexity or thought is what is leading to the dumbing down of classes like viper. Viper's was a simple change but the precedent has been set now. Classes cannot have depth without people complaining and then SE ignores all the people who like depth.
So, from what I recall, no matter what happened group B would have been unhappy. The only way to make group B happy was to keep it exactly how it was, the status quo, at the “exclusion” of group A.
None of the changes made forcibly exclude group B, it just further includes group A. Group B then will make a choice on whether or not they like the changes and wether to stay or hop ship… but they are not and never were excluded.
That’s my interpretation. I myself and more for making the content harder and the jobs consistent. I also don’t have a problem with NG, but it was not and never was interesting to me. It was just something I had to do and tried to do flawlessly. They could have just extended the timer for me and I would have rolled with that too. What bothers me is when people have a hard time grasping mechanics when the jobs have been streamlined. That’s what bores me about the game.
Group B would have remained happy were no changes done, Group A would have remained happy as they would not have changed their playstyle.
You are trying to misunderstand what I am saying on purpose, and honestly, I have no interest in explaining things further. Enjoy your time :v: