Originally Posted by
Kaurhz
Personally, going to have to disagree on the dungeons there. There were more varied layouts but the number of times people actually elected to engage with these layouts was very miniscule. Most people had always been more concerned with pulling from wall-to-wall to actually bother engaging with the layouts. Literally the entire dungeon layout is as a result of how people interacted with those dungeons.
Dungeon boss design is at an all time high compared to previous expansions, at least they are in my opinion anyway.
Post-ARR was one of the most drab experiences humanly imaginable, both before and after the pruning of a good 70 quests associated with it. ARR is literally a wall for a lot of people, with many people actually either quitting the game or deciding to spend money to skip the stories. How we got there I understand, but it wasn't exactly a pretty experience by any stretch of the imagination. But if I am speaking to my experience at the time of doing it, I quit the game 2-3 times, and then slowly whittling away at the post-story quests just ended up putting me to sleep to the degree where skipping all of the cutscenes was an appealing decision
Still inclined to put it above ARR, both in the past and of the present (Neither of them are good, frankly. But ARR is just a different kind of torment. But hey, opinions and all..