this is why you should just vote kick all warriors
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this is why you should just vote kick all warriors
You're actually à quitter when you abandon your group in à group content. Your previous message is full of lies : there are à lot of fights where the healer dying results in dps' death.I had one example last time : levelling mch, so not à lot of survival tools. Healer died pretty quickly ; the other dps as well. I died because I hadn't enough self heals, not because of à mistake. The tank soloed the fight. Because they played well ? No. They were atrocious actually, but warrior is so op that they stayed alive. So we watched, during long minutes.
They wasted our time, because if we had reset the fight and explain the mec it would have been quicker. And people don't learn anything when they are watching you. If you can tank à stack solo, they won't understand the necessity to group to survive it. They will just see that tanks are OP, or assume the player is good (which can be untrue).
Not always. Sometimes people need to do things to learn best. I've certainly helped bring a fight home as one of the last alive before but if the boss was in any way healthy, myself and others asked first. You're right that people are usually impressed and cheering the rest of us on, but it's important to make sure they're okay with just lying there while we bring things home for them.
It has nothing to do with being a quitter and everything to do with this being a team focused game, like so many here on these forums like to remind everyone. We're all in the instance together and supposed to be working together.
Three types of players die routinely or often.
1. New players
2. Bad players
3. Lazy players.
There is a very easy way they could do this. Stick a hard-enrage mechanic that fires up when all the healers are KO'd and half the party is down. 15 seconds after the last healer goes down, the monster gets an "enrage" buff that multiplies their damage output every cast. Maybe it will only fire up if the boss has more than 5% health left, maybe it will only fire up if the boss has more than 10%.
Like, I remember the first "enrage" mechanic that I saw that failed. Ifrit, I could out-heal the enrage mechanic and it just looped without being able to do any further damage, I had to actually exit the instance because it couldn't do enough damage to end the fight.