Yeah I mean evrey healer needs lucid at all stages of the game. MP regen is important, but it's also not interesting. It could easily be replaced by a dps thing to manage instead.
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Right... we can TOTALLY replace lucid dream with class version of it...
Just like Raise, Ressurection, Ascend, Egeiro right?
Now that remind me, why healer's revive skill is not a role action like Lucid Dream?
At least the skill actually has an effect of its own and isn't one of those "press this skill to activate the actual skill" skills.
Let it become something besides "press this every 60 seconds". I agree that Lucid is boring. Black Mage has interesting MP mechanics and it doesn't even have a use for Lucid 99% of the time. There might not even be a need for separate buttons per class, as an MP restore could be phased out entirely. Some existing skills would also make better alternatives. The old form of Thin Air which was time based allowed for some interesting synergy with swiftcast. If you could fit more casts into the window when it was active you would benefit more. WHM doesn't have much to use Swiftcast on, but if Thin Air became the primary MP management tool, skills could be built around it to make the class more interesting.
I really think they should remove MP and replaced it with a real new gauges for healers.
BLM could have its own MP gauge since it's the only jobs that actively plays with it.
RDM&SMN can just get rid of the cost, if anything MP cost stops them from trying a fast GCD.
Healers could have something else to manage, maybe cleric stance in a new form.
Beyond BLM, I doubt anyone finds MP management funny or engaging.
Nowadays LD is basically just a death recovery tool, because even as a res MP backup is a bit worthless for 2 reasons: 1) Healers don't have to spend GCDs to heal most of the requirements, so there's a lot of spare MP 2) For High End, rezzing is pointless in many stages of the fights because how often we have body count mechanics
But it's the most important BLU ability.
for RDM they could change (e.)reprise to restore 2-5% mp and it would solve that (could also put that on melee combos)