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Originally Posted by
KenZentra
Ifrit had tethers you had to deal with,
Which amounted to just staying near each other, then, consider you always killed the nails in a certain order, it really wasn't that hard to do.
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constant knockbacks put onto healers.
Which amounted to them standing in a certain spot to not be annoying.
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As well as, a tank swap that was really up to how much the tanks could handle before needing to switch.
Normally 3, however, he does sometimes do 2 debuffs quickly one after the other, which is why you end up with 4 sometimes. Considering 5 is death, 3 is the best to swap at.
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And of course the Nails that you can defeat at your own pace, depending on how much the healers can handle.
Until you take too long and he kills you from enrage.
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You dodge AoEs of course, but to sum it up, the largest emphasis was on managing buffs, debuffs, and adds rather than dodging AoEs.
Of which buffs/debuffs/doing any mechanics comes down to solving what the devs are asking of you, then you just do the dance that is asked of you.
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The same can be said of nearly of all of ARR as a whole, and a fair bit of HW.
Sorry, but all fights are DDR. You can try and say otherwise, but is is a case of, if you have X go to Y.