Originally Posted by
TheDustyOne
In the context of how it works in 14, no it makes no sense. I've already got the weapon out, I'm fighting against my opponent, in what way is putting the weapon away to quick-draw it again a good idea? That just leaves me open for an attack. An actual quick-draw would be in anticipation of a fight, not something you do in the middle of a fight. But my point is the realism doesn't matter because it looks cool. Flourishes only help to make it look cooler.
Katanas can thrust, but that wasn't their strong point. Thrusting is best on weapons with a fine tip and taper, something that you're more likely to have on a longsword compared to most curved sword. Again though, it's about it looking cool, that's why Square made the animation, logic be damned, it's cool.
Also flourishes in ANY kind of swordplay is bad, realistically speaking, it doesn't matter if it's western or eastern. Why is it you think that flourishes are something that should only be for western style swordplay? Longswords and arming swords are just as sharp as a typical katana, why is flourishing them okay and not a katana?
I think Square Enix as a japanese company is probably more in-tune with what makes a good fantasy Samurai.