Originally Posted by
Xylira
It's more difficult to balance, but it's not impossible. At least, it can be balanced a whole lot better than it currently is.
The most glaring issue right now is the complete lack of AoE damage drop off. This is the main source of FL imbalance currently, that AoE attacks can do full damage to as many targets as they can hit. This gives certain jobs as massive advantage in Front Lines over others.
The simple solution, which has been done in other games, is to limit how many targets an AOE can hit at once, or to cap the maximum amount of AoE damage that can be done by. And they could do this without it even impacting CC, just make it so AOEs do full damage up to 5 targets at once, any more than that and there's damage drop off.