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Originally Posted by
Lubrication
Figures a melee main would say this lmao. You were probably at the receiving end so let me educate you on bardanomics.
I play different jobs and have mostly played Bard in CC. Lower ranks, my highest was Diamond, usually I skillcap in Platinum.
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1. In general, even bard players are cool with A nerf on nocturne (even though it wasn’t necessary). Except that the nerf was extensive for no reason at all. Miracle of nature got a range nerf, cannot be purified and could only be prevented by pre-guarding. Nocturne got a range nerf, duration nerf AND dmg nerf. Do you see a disparity yet?
The disparity between White Mage and Bard's overall toolkits? Yes! Here, check my next argument on that:
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2. People are comparing rdm silence with brd silence but imo there is no real comparison because rdm aoe silence is there as a resource but they can still get kills without it due to their toolkit.
Oh wait, it's actually your argument!
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Bard burst relies ENTIRELY on silent nocturne to secure kills but AT THE SAME TIME, most of it’s toolkit is meant to be played at max range. Why? Because they have an animation lock, move slower and are basically sitting ducks if they want to replenish emp arrow. Do you see why using powershot would be bad mid range?
Animation lock which allows movement, you also replenish via PP and who said you should use Powershot at mid range? What you think Bards couldn't get stormed prior to the nerf?
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What’s everyone always doing in pvp? I’ll answer for you, moving. Chances are with a bard at mid range, someone is closing the bard. Basically bye bye Pitch Perfect damage. Bye bye saving paean for tanks or melee. Bye bye backstep to stop a powerful melee.
Yeah, that's the fun part! You sell these new considerations as bad when before Bard didn't have to think much in order to utilize it's kit to the maximum potential.
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3. The class was designed to be played at max range, now forced to play at mid-range without enough changes to it’s toolkit to support it. The range nerf causes your OVERALL damage output to suffer (clearly bard was doing a ton of dmg in the first place) due to a cascading effect - I’ll explain later.
Still is but now makes it more interesting than "just stay at range at all times".
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Yes, it’s a powerful wombo combo if your team gets the enemy down to around 50% HP. That’s why you play LOS when you know there’s a good bard on the other team. Instead of rewarding good bards who keep an eye on purify and guard usage to secure kills, they’re rewarding poor players who don’t know what positioning and LOS is and making it easier for them.
Ok, which winrates are we talking about here? You wanna reward skilled play when BRD cropped above 50 in higher tiers for being too powerful, was that because people couldn't LoS? Which btw is inherently tied to range on most maps either way.
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This is how I know you don't know how to play the game lol. MCH is extremely strong and has a very easy burst setup. The only thing that is annoying is cycling past the dot which forces them into melee range (which is equally as stupid.)
So Bard was easier than MCH, got it. Nice argument Ransu. "But MCH is easy too!"