Originally Posted by
Nubrication
Maybe a capture the flag map. Center of map would have a flag worth a lot of points, if you carry the flag and die, the person dealing the killing blow would take possession of said flag (this also prevents PLD HG cheese because chances of them getting last hit is low in FL). Smaller flags worth less points would spawn at random times at set points with the same concept. Goal is to bring flag to your base node (node does not generate any points).
Since flag carrier will be focused, you’ll likely see a lot more healers and healers will actually heal other alliances.
Of course the flag carrier will have a big: “hey I’m over here icon” visible on the character, party list, alliance list and also on the map.
This also supports minimal player - object interaction. While also forcing people to actually pvp in a pvp map.