Originally Posted by
Silver-Strider
Simple and Complex are ultimately subjective but the issue with Healers stems more from what Semirhage says, a lack of meaningful interaction within the toolkit. Healer toolkits are hugely disjointed messes, with the most interaction between any job being "press this to heal more"; Temperance, PI, Protaction, Horoscope, Synastry, etc, all just make you heal more, with maybe some extra mitigation or something else tacked on for good measure but they don't really do anything other than that. The shallow DPS toolkit also doesn't help healers in any meaningful ways since it's spam 1 while using 2 every 30s, with minute differences here and there.
There either needs to be more DPS skills, interactions between Healing/DPS or both for Healers to be in a better spot. Something as simple as the Diacloud proc idea that's been thrown around occasionally would be a refreshing start to say the least.