Why add another button to click, when you can click the one that's already there?
Printable View
It does not happen with food. Why do you believe it happens with food?
Sometimes the gear difference or rotation execution between tanks is so massive that shirk isn't enough, and the more geared tank gets the boss back after some time. Sometimes older bosses weren't designed for the timings that shirk comes off cooldown. Sometimes a tank death throws off the shirk timings and in order to avoiding taking the boss after a swap, you need to turn the stance off instead.
Perhaps spamming Provoke could solve that but I think it would be annoying to add this to your rotation when some tank rotations have a lot of abilities to use already. I also believe that many of my co-tanks would not usually spam provoke in this situation, causing it all to go wrong. Being able to save the situation myself by turning my stance off gives me a way to fix the situation.
Long long time ago they actually did make it so tank stance didn't turn off when level sync'ed... then they broke it and never fixed it
It doesn't. My food has always survived multiple roulettes. I usually apply it before entering. There are certain categories of buffs that don't get removed.
The reason tank stances can't be in that category is because there are levels where you don't have a tank stance and keeping it would mean you still have the stance at levels you are not supposed to. Those levels are extremely low, obviously.
Well, yeah I agree with that. Both carbuncle and tank stances are virtually relics of an older system. One Square likely doesn't know how to get around. If you condensed the classes further, you'd basically have the same thing you have now.
What I pointed out was really that tank stances aren't required to do your job to a certain point, especially if you just raised. Provoke's there and it's 25% aggro, regardless of stance. Carbuncle is an absolute thorn on my backside and Square's a dolt for keeping it. It's literally useless, not even for the shield anymore which I can't use while Egis or Demis are up. But I need it there, or I can't even call Egis nor Demis.
The only thing I'd be wary of would be how you'd safely establish which tank was main tank. But aggro combos can deal with that.
Whether or not Square can do anything good with it is a different story. Especially given their track record lately which has been...
https://media.tenor.com/mgAjklI7ntUA...tor-arcane.gif
Enmity combos were something that if you tried to explain them to a sprout it made tanking sound complicated. I doubt they would bring them back. Now that we can tell a sprout "just turn on tank stance and attack enemies" and know that this is optimal it's increased the amount of tanks.