So how does the new design to jobs benefit the game? I'd like to know as you sure seem to know.
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If you could provide said post/s, I would be interested to see. So far, from your post history, all I see is opinions (which are written in a way to seem lie a fact) which you yourself claim is something that can be ignored.
What I am expecting is a reason and an explanation to that reasoning, ideally with sound, logical conclusions. Of course, people are going to disagree, counter your points, of which you are then free to counter and so on. You know, how a normal, healthy discussion is supposed to happen.
It's simple, why do they want to rework PLD?
The job works, it's not like DRK Living Dead or Bloodweapon before the stacks.
PLD got all the QoLs on its DPS rotation, it wasn't broken in any way or difficult to use because of the job mechanics, just slightly more complex than WAR/DRK.
PLD problems was its defensives and DPS output, they answered the later with some buffs.
It's to fit in the 2 minutes meta burst
The 2 minutes meta burst is something introduced with EW, all bursts are forced to be sync'd on 2 minutes.
It's much more easier to synchronize with your party this way but most jobs become similar due to this.
This is why everyone is anxious about PLD rework. Because the job isn't getting reworked to fix it, but rather to force it into the meta.
oh I'm well aware..... on paper it sounds pretty good for everyone to burst every 2 minutes so it's easier to balance... Problem is how much it restricts job design into something formulaic and boring, balancing is finding a good middle ground with jobs that are interesting and play differently from one another, but also making sure jobs are somewhat viable in content is also important.
I think we just need to move away from 2 minutes in general... at least the majority of people i know dislike it, the most balanced approach isn't always the best one. (otherwise jobs would be one button and do the same damage).
It's not just that it's getting reworked to force it into the meta but that CBU3 has a track record of making the gameplay worse in the process.
I look forward to spamming my 1-2-3 combo on paladin for 45 seconds until the Req window happens and then maybe I also get to press Fight or Flight during every 2 minute window (feel free to switch Req and FoF around depending on which of the 2 gets the 120 seconds cooldown).
You don't need to tell me that, I've seen it happen to Dark Knight, I've seen it happen to WAR and I've seen it happen to GnB.
GnB being the least offensive one since it still has actual gameplay between bursts but DrK is "spam 1-2-3 for 45 seconds and then spam every oGCD you have" while warrior is "spam 1-2-3, occasionally 1-2-4, for 45 seconds, then press IR and get all your burst for free"
I'm not even sure if anything will change with 7.0. The casual player usually doesn't engage with their job enough to even notice it or they simply don't care and SE is clearly more interested in chopping up all the jobs until they fit the 2 minute mold instead of getting a different mold.
I'm simply not optimistic that it will get better instead of worse when you look the the trajectory of combat design from Stormblood to now.
Because the past is prologue and the FFXIV has an abysmal track record with re-works
- Healers in general
- Old Bow Mage Bards
- DRK becoming a Warrior clone
- Summoner
- Samurai
It's almost always 3 steps back, 1 step forward.