Originally Posted by
Reinhardt_Azureheim
The difference between casual content and high-end raiding is that a -10% mitigation skill vs only magic damage not being available outside of high-end raids (Ultimates) is because numerically, your impact is so minimal there is no need for the average player to learn that action yet, whereas for the Ultimate raiders you'd push the job from "already damn good" into "you are stupid if you don't bring it" tier. What you want is more engagement at Lv70, which I think is good. I don't agree with the "streamlining" by pushing even more mitigation downwards and making Bahamut and Ultima even easier, especially in light of the recent Living Dead rework. (huge buff in my opinion)
How about fundamental offence gameplay changes, like those in Stormblood or Heavensward? You mentioned various skills of it after all.