Originally Posted by
Rithy255
(Reached limit so OG post is above).
I see this in blaming bad plays instead of blaming the job design, Healers being greedy and expecting another healer to catch up for their slack is fine, Scholar is a bad example because their current energy drain sucks, because it's a tiny bit of damage it should be removed to encourage scholars to heal a bit more, this isn't a problem with Sage for example even if the player is a bit greedy at least they wouldn't be punished for using any of their OCGD heals, maybe fix energy drain lol.
If a player plays bad and doesn't want to help heal for their own damage that's their problem not the way the job is designed... I just don't understand why we need to simplify healers even more around bad players.
Lets give a example Rotation of something I want to see I'll go with White Mage
Combo: Stone 3 > Stone 4 (Simple 1, 2) Dot: Areo 3 / Proc: Aeroga (When using a Stone Spell while Areo dot is in effect) OCGD: asize / Aoe: Holy 3 / Afflatus Misery: Rewarded for 3 lillies Presents of Mind: Speed boost, Maybe can give a "holy" aspect to your normal spells with a small damage and healing buff.
It doesn't need to be Complicated but it can be a bit more engaging, We can make room with removing stuff such as Cure 1 or Benefic ect, having a small rotation with some procs would be fun healers shouldn't be super complicated another example is I'd like to see more Dots on Scholar.