Pretty much, although i'm still crossing my fingers for BRD and DNC that at least havent melee-ified with a bland basic combo.... yet.
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Is mch a garbage job... no, I wouldn't main it if it was. But it is objectively the job that is the worst position in utility, performance, etc and has been for quite sometime. Some people don't see a problem with the job, but from what I've seen about 90% of the player base on forums and social media agree that the job is not where it should be comparitively to the others. It has issues that have been ongoing since hw/sb that have been consistently ignored by devs. The blame has been put onto player skill, players connections and equipment. But in my opinion, if such a large number of players are experiencing the same issue. It's not the player but the way the job is designed.
MCH players don't want their rDPS to be so high it effectively makes BRD or DNC obsolete. I'm pretty sure people just want it to be more tightly tuned so that its overall damage can somewhat be more on par with the continually increasing gains BRD and DNC will get from both gear and the performance of their party or partners, which has effectively been the case for years to the point MCH is almost never preferred to bring in the only context in which any of this balance matters. To be honest, I am perfectly fine with the idea that DNC and BRD perform how they do in the best of parties, but it does not make sense for MCH to be how it is with how things have been tuned for a long while. I do understand that this is a delicate thing to get right, but doing anything by now is better than doing nothing.
MCH has very little to help itself or the party buff-wise, has what is effectively a role action for mitigation, and...nothing else. I would also argue that outside of getting to move while doing its rotation (which doesn't matter in any more difficult content since you need to be in particular places at particular times no matter your role, AND melee uptime is a joke) that it actually has some of the worst mobility in the game. All that is on top of doing the least damage in the game at any level where it matters. Is it somehow supposed to be surprising people are becoming more and more vocal about this? Is it revisionist history to point out a consistent trend for years that's now becoming even more extremely apparent as a job goes almost entirely ignored except for insistence from Yoshi P that it's fine?
Anyway, I would agree that this is very much not just a MCH issue and is something that will have to be addressed role-wide for phys ranged as far as a re-examination of both their identities and their numbers. I know they can't fix this mess so quickly as people would like, but feedback has been there for quite a while, and them dropping the ball repeatedly on this is becoming increasingly more disappointing.
When we look at the casters... SMN and RDM are a hot topic on job balance as well, as they're lagging behind BLM by a large margin. That said, while I think most of us are in agreement that easy job should not equate to bad performance, I think many players are content with the prospect of BLM being the highest DPS due to how challenging it is to play correctly, especially during prog. SMN and RDM shouldn't be as far behind as they are, but BLM being the selfish DPS that stands a few steps ahead due to being so complex seems fair.
So wouldn't it make more sense if this were the case for MCH? And I never played HW or SB MCH, but wasn't that also a fairly complex job before the ShB rework?
Dancer is also a broken job and it will keep throwing a wrench in the balancing.
It synergize with the melee funneling and synergize with the overpowered state of melees.
On top of that, it scale excessively well with SAM and the 120s burst meta.
This broken state mainly comes from the fact that DNC performance will depends on the dance partner job.
And that DNC is balanced as if its dance partner was the worst choice possible.
Dancer partner is not a sustainable mechanic if it can be exploited this way.
Utility is multiple steps above other ranged.
120s burst design makes it benefits from downtime.
Dancer ridiculous AoEs makes the jobs naturally benefits from multiple targets.
In itself, it's not broken. But in the current context of raiding, it is broken.
"Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions."
I think this statement would apply to Dancer, due to the sheer amount of Both damage buffs and utility it provides, apart from the "sustained damage"
Bard it somewhat applies too, its non-damaging utility outside the 10% shield is a bit questionable in most cases, but it providing a lot of different party buffs is pretty good, Also I'm no bard main but it does seem like a sustained Job.
Machnist uhh? no? machinist support is nothing lol, it's the worst performing out of all three (including raid buffs obviously).
What I changed:
A big focus on giving Machinist non raid buff utility maybe give it some defensives and a flat potency buff, It shouldn't really provide raid buffs as I think it should still be considered a "selfish" dps for the most part, The "ranged tax" should be cut down (at least) for both phys ranged and casters.
maybe buff bards "other" support options to be a lot less situational, Bard isn't really a big issue unlike machnist as it actually performs pretty alright. but I won't like to see a bit more love care put into bard and the "support" aspect of Ranged.
I'm not a big phys ranged player never took one to savage/ext never likely will, but I wanna see their damaging and support aspects especially on machinist tuned more and more, ranged tax is too much.