I have been a ranged physical player for a lot of years, raiding at high level on various jobs, notably machinist and bard, and I have to admit that since Shadowbringers, the role has gotten so stripped of its identity and actual party role that I find it depressing, thinking about all what we lost.
Our lower damage output used to be less of an issue for the very reason that we were actual supports back then, needed in every competent raid for party resource management, like MP and TP regeneration, and we also offered the strongest party mitigation utilities (like old Troubadour).
In ShB every party resource management was scrapped out of the game, pure and simple. No more MP management other than at the individual level. No more mana song, no more foe's requiem raid buff that actually used MP (that was a creative design, why was it trashed??).
Other roles also started to see appear a lot of mitigation tools of their own (which isn't a bad thing, don't get me wrong, it's good to have plenty so fights can actually be designed around those more, and require more from parties to mitigate). The problem is, rPhys roles didn't. Technically today, a Red Mage brings more party mitigation than any rPhys job besides Dancer: Troubadour/Tactician/Samba are not even comparable to Magick Barrier AND Addle combined. They are not even comparable to everything that every tank brings (their party wide(s) AND reprisal). Even healers have comparable tools now.
Again, I actually like all those mitigation tools. But rPhys has lost its unique identity when it comes to this as well. We're now left at the bottom of the raid DPS ladder by quite a margin (remember in early ShB when it was so dire that a triple melee comp was actually performing better by offsetting the party bonus completely?), and we don't even have anything else left for us to take comfort in: no more party resource management, and everybody and their mothers bringing similar or better raid wide mitigation.
So, I ask the dev team, if they ever read, what are we still good for? The biggest party raid buffs in the game, which is true except for machinist? Why would it still matter, since even with those we still bring less total damage from ourselves and what we bring to the party anyway?
What do you intend to do for 7.0?