
Originally Posted by
CKNovel
From HW to SB, it was simple.
You support the raid, you're a parangon of support, you get cool mitigation tools, you recharges others battery, every melee job loved you, every caster job loved you.
You provide rDPS and... What's that, out of stamina? Worry not, my boys, I will shower you with TP and MP.
Then ShB happened
You are a melee DPS but you have 1 role action disguised as an ability. It's a 180s mitigation, you are useless to the party and deal low damage.
But don't worry, if you're in the team you bring 1% main stats to the group! Is it because of something you do? No, it's just because Papa Yoshida told us to bring you along.
One patch later the mitigation went to 120s.
Then EW happened
All ranged barely got anything, DNC somehow got a reworked Improvisation.
BRD got coda and must press Apex arrow twice.
DNC got its melee proc removed and replaced with new buttons, must also press Technical step twice.
MCH got a boring chain saw and a cool cutscene involving Quintus.
All ranged got a trait that changes Tacticians/Troubadour/Samba cooldown to 90s.
Between 5.0 and 6.2, ranged used to feel like melee DPS but with 22 extra yalms of range.
Since 6.2, melees feels like ranged but without the tax.