Originally Posted by
MintnHoney
Indeed.
But given that the healing requirements are met so easily, and we are well aware, after years of complaint and requests, that the development team is not going to increase the amount of incoming damage, and because we also know that the development team wants the role to be easily accessible, the alternatives include an overhaul of the healers to change their design and behavior to better line up with their battle design and allow more healing (at the risk of alienating those who only played at the entry level) or simply providing more tools to be used when healing has been handled and those who have begun climbing to the skill ceiling can utilize more effectively (such as, but not limited to, a "limited" DPS "rotation") while leaving the entry level action kit intact. Other alternatives exist, but efficacy and exact parameters vary and ultimately boil down to a variation of those two things.
And so, here we are.