lol let's willingly make housing even worse
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lol let's willingly make housing even worse
That's the point. To decrease the demand for single player houses and motivating players to share the houses to cut down the cost. The drawback would make houses more available.
That's just bonus of taxes. Having a FC house and personal house is in a limited supply situation also hoarding. (I admit being in such position before due to Fc members giving up on the game).
This is factually untrue. On so many levels.
Why? Because every time FCs were given advantages in housing, hardly anyone used it. Yet when FCs lost that advantage, people rose up to complain that they lost it despite not using it when offered. FC-Housing, despite being deemed "proper" housing because of the workshop / airship systems isn't enough anymore. People want their own houses far more than putting in time and effort to get an FC house for an FC that may not last 'till next week.
The belief of "100-player FCs" is becoming less and less common. Now, you're lucky to find an FC with double-digit members that aren't all just alts of the owner. Even rarer are FCs that get along and aren't filled with drama over literally anything, from how one Roleplays to someone doing .002 DPS too little.
(yes those are exaggerations but you get the point.)
Adding taxes would not fix housing. It would ruin it further.
When single player housing and single player free companies have no negatives it is hard to compete with anti-social behavior and need for personal ownership. Taxes would provide some motivation. It doesn't have to be 20 players in a free company. 2 players sharing a house would be still more than 1 making the housing situation better.
SE is adding houses, more wards, more districts, but it's never enough. Adding motivation for players to share houses could be easier for them. In a way the introduction of personal single player houses create the issue in the first place so taking a small step back like the house tax could improve the situation.
Rejected.
/10char
How about we dont do that ? Yeah that sounds better, no thanks
Everquest2 had a weekly tax on housing. It was more of an entry fee since you didn't lose the space if you didn't pay.
But they still had the best system I've seen in an MMO: housing was instanced so everyone could get something, you could own multiple houses, you could get both indoor and outdoor spaces, items had x y and z axis positioning and rotation, there were building blocks...
It was crazy what people could create.
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As for FFXIV, a 10% monthly tax isn't going to deter anyone who can afford a plot and building and furnishings in the first place, not unless it takes them longer than a year to scrimp and save enough to even buy a plot.
Just doing daily roulettes and retainer ventures would probably net me enough to support a medium. I can't imagine anyone who's serious about gil will have trouble.
I'd be against it because it's just bad to have a penalty like this added retroactively, with little to no real benefit. I wasn't exactly thrilled with auto demolition, but I can at least see the need for it. Taxes just don't do anything that doesn't go against the 'you can play other games' philosophy that's regularly touted here.
We really need instanced housing, or at the very least bigger or more varied apartments. Something that isn't a square box would be nice. EQ2 spoiled me.