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P.S. Extending the mindset, I think many of the functions of a 'Scout' could come from Gladiator and Archer in English or 斥候 / 忍者 from Bowman and... I'm not sure, for Japanese. But in either case, it will probably be worth considering if an additional class can be avoided, and a dagger aspect added to the (albeit already cluttered) Swordsman class, or to Bowman (my preference). It won't be an obvious connection, but if Scout could have an off-hand dagger carry alongside his bow, it would work well. Makes at least as much sense as Bard to me. Ninja would almost seem to be a job of a job in that regard though, then perhaps switching to double daggers. Perhaps allowing Bowman off-hand dagger carries and some small dagger abilities from the start would fix that.
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P.S.S. I too care more about class functionality than "uniqueness" in most of the cases where "uniqueness" is praised on most forums. To me, uniqueness refers more to the ability of playstyle pursuable within the class or job, rather than each being locked into a niche. I occasionally off-tank as MNK, sometime just when I purposely overdo threat as the tank bottoms out and I'm full with CDs up, sometimes to kite, but either way I'm often surprised by how effective it is. And I love the class for that ability, even if I'm supposed to be DD. Each DD deals damage differently, and each tank tanks differently. That should be enough. And it's certainly more enjoyable than feeling like half a player come role-call. Similarly, if the base classes expand their horizons a bit, I'm fine with that. In the case of the Japanese names, it honestly seems necessary. And even with the English, it'd be helpful.