I like game-play hazards. Adds some variety and tactics to otherwise static matches. I wouldn't mind more ways to counter turbulence, but it also makes for some nice game changing moves. Just need to learn to work it to your advantage.
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I like game-play hazards. Adds some variety and tactics to otherwise static matches. I wouldn't mind more ways to counter turbulence, but it also makes for some nice game changing moves. Just need to learn to work it to your advantage.
-And that’s what separates the good players from the average. There’s plenty of indications. SAM can’t one shot you unless you hit the SAM and get the debuff. NIN can’t one shot you unless you’re below 50%, look at his LB bar? Am I missing any other LBs that take you from “100% to 0?”
-That’s not how overtime works, friend.
-Healers and Tanks are support. Think of it more like a MOBA or Overwatch.
You literally sneeze on a sam and it activates their Chiten. There's literally no real counter play to their LB.
Except the game mode is supposed to be role agnostic which means tanks and healers should be dps with flavors of support skills.
It is role agnostic. There are no required jobs. Role agnostic does not mean that each role is identical.
Tanks have DPS skills, the commons skills, and more defensive skills than a DPS .Healer, even with the reduced number of skills, also have more DPS skills than in PVE, with the commons skills and more healing skills than a DPS - but less healing skills than in PVE. Eaxh healer does also play very differently from each other in PVP, there can be arguments whether the healing could get buffed a bit, perhaps on sage.
1. I don't think you should be deranked so long as the nonsense that is current matchmaking and job balance is a thing.
2. Purify being on a 2 charge system would allow for us ONE single allowance for server ping screwing us without becoming too overpowered. It would also counter the constant spam of CC abilities that is free to do and unpunishable in many cases currently.
3. One Shot LBs aren't "awful" so much as there's no way to know when/if they're happening. Can't see DRG LB, SMN can bahamut you from a mile away out of nowhere, NIN can chain kill you at half health meaning all they have to do is sit back and let the rest of their team dps you and then just go in for the kill. Having no way to punish and/or escape LBs outside of people cheating is really not great.
4. Respawns feel like they take an eternity yeah. Especially in a mode this fast if even some of the party wipes at any given time in the intro it might as well be over in casual.
5. Getting matches with multiple tanks and healers is indeed unfun, especially when you're a team of 5 dps vs a healer 2 tanks and 2 dps. One could argue the lack of burst would balance it out but if one of those tanks is WAR you can pretty much just get destroyed anyways.
6. I don't mind quick matches, I do mind that they're usually that quick due to the job balance issues.
7. Overtime is fine but it needs tweaking. Over time basically MAKING everyone stack on crystal to be fish in a barrel sucks for everyone.
8. I used to think the crystal moved too fast until I got higher in rank and saw a more "balanced" match in play. It's intended to be fast runs the issue is the res timing and cc locking that makes those seconds feel more lost if server decides to screw you.
9. Roles are agnostic they just need finetuning. Things like WHM and RDM are overtuned, WAR is close to what I'd want all tanks to be aimed around in terms of the "on paper" concept. Being able to control the battle and guard the point is good but more people would play tank if they didn't all have to play WAR to do so.Fewer kits need to have the answer to EVERYTHING while some have the answer to nothing. If they fix this it'll work.
From another thread: