Obvious troll thread but this really depends on your perspective.
If you like DPS’ing and DPS management you’re not going to have a problem with the game’s difficulty. If you like healing, tanking, supporting the party, or anything other than dps…it’s going to feel way less engaging and fun than if you were focusing purely on damage.
Complexity in FFXIV now translates to ‘DPS Rotation’. Dungeon content can’t be complex because DPS rotations. If it causes a Black Mage stress, delete it. Healing and supporting the party can never be complex because DPS rotations.
Healers can’t even have DPS rotations or GCD support because of…DPS rotations! The devs seem to think if healers have something else to do other than heal paltry amounts of damage they’ll be so intellectually overwhelmed they’ll kill all the DPS because they just could not fathom how to heal the party AND support/dps. And if healers have to heal large amounts of damage, they apparently might not heal the DPS, and the DPS won’t be able to do their rotations. Which is unthinkable
