Originally Posted by
Allegor
More people would do FATEs if they were worth doing aside from just killing time. They give trash xp, trash amount of gil, trash amount of seals, give no other form of currency or rewards [except for the very rare 'world boss' type], and have no effect on the overworld if you fail or outright ignore them. ShB's shared FATEs concept was good, but it was also a 'do once and done' system.
Maps and hunts are similar ish forms of content, yet far superior because they actually feel rewarding to do