Originally Posted by
Esmoire
To add to the debacle, we are talking about dungeon boss encounters.
Which are weaker than trialsand normal raid. Which are weaker than extreme trials. Which are weaker than savage raids. Which are weaker than ultimate content.
Dungeons are very entry-level, especially patch dungeons, which have something accessible to make it easy to get some cheap gear together. Bosses are tuned enough to make it interesting but when it comes to where jobs are balanced, it's almost at the bottom of the totem pole of importance.Actually tanks generally have much more sustain relative to the party at higher levels than otherwise. TBN, NF, etc., isn't around for low level stuff.