Like that, yeah. As long as it's the right size and shape for the animations to make sense, they can make it look like anything they want.
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I would like more variation in weapon styles, not just for DNC, but we do see some variation and innovation in other jobs like the aforementioned hammer and pickaxe. We also have MNK's using Tonfa as well as a variety of fist weapon types, heck the Tsukiyomi fist weapons almost could pass off as chakrams.
However, I ended up using Barathrum as my glamour and they're pretty unique compared to the rest of the designs:
https://img.finalfantasyxiv.com/lds/...ea74.png?n5.45
But I agree there's a whole variety of throwing weapon styles they could appeal to and I don't think the animations always have to fit. Like the hammer and pickaxe and to add to that there's scythe glamours on the Mogstation that don't fit the animations of some jobs its available for, like DRG, for example.
Yeah well there's a difference between a melee animation and the dancer animations. You don't even gotta change anything about PLD's animation between hammers and swords. But DNC's animation clearly involves movement with projectiles that only really make sense if they are shaped in a way that can "logically" return to the thrower. At most maybe they could make them boomerangs, but with like knives it would seem like DNC is psychic.