Originally Posted by
Lucy_Pyre
Or, here's an even better idea, leave the cooldown as is. As I have beaten to death by this point, Dark Knight has more than enough physical damage mitigation as things currently stand, and altering Dark Mind just at some unnecessary attempt to make the cooldown more globally useful is nothing short of a bad idea, because no matter how you go about it the only way to keep that change from being broken is to in some fashion reduce the magic damage mitigation's effectiveness; whether this be through cutting the mitigation value or increasing the cooldown of the ability itself. Whichever way you go about it, it guts Dark Mind's magical damage effectiveness for absolutely zero reason whatsoever, all for some extra physical mitigation that's not needed. Rampart, Shadow Wall, Reprisal, TBN (and Arm's Length for non-bosses). The job has more than enough options and tools to mitigate physical damage. Dark Mind is strictly regulated to magical damage mitigation, and it does an excellent job at what it is designed for. Leave the cooldown alone.