Yes, exactly, punish those "speed runners" by making it so no one will run the content and new players will now complain about how they can't even get in instead of how they couldn't enjoy the cutscenes That'll show them!
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I watch all the scenes in the inn.
You know some players have a job and other stuff to do, I have limited time to play every evening, not going to put up extra 4O mins.
I've ran MSQ a thousand times, always to help others (and going in as tank so they don't wait), but you know what no problem to me, I never ran it for personal gain anyway. Have fun waiting!
Would you feel the same way when you queue and get the dreaded: "Average wait time: More than 30 minutes"? Because that will inevitably happen now.
You can harp on people not being selfless but these cut scenes are upwards of an hour long. You can't reasonably expect a group of random strangers to just wait around that long while you watch cut scenes.
Adding on this this;
"And then do it at least every single other day". Also back to a previous point made, what if the newbie just doesn't care and would rather get it done with? What about those with different reading speeds, meaning one person gets done with the cs sooner than another and also find themselves just sitting around? not to mention those who will flat out go afk in a cs.
In making it a solo instance, it is a solution that appeals to all. New players who want to experience the story can, those who don't can get it over quicker, and for older players we don't have to stress over it anymore.
And with that I will never touch MSQ roulette again. Some of those cutscenes are nearly twenty minutes long for slow readers and when stacked together they're even /worse/, why in the hell would making them unskippable ever be the viable solution when most newbies can legitimately use things like Duty Finder or their own guilds to have an 'authentic' experience? You've essentially thrown the baby out with the bathwater SE, and probably turned the hellish queues into something even worse now.
I agree with the squadron idea, in fact given the advances in AI the team has made since ARR I don't know why this wasn't the main option they considered. Split it up between players who want to run with a proper group, but also give them the option to toggle it as a squadron mission as well. That way the people who want to see the story aren't pigeon holed and those who want to skip through the dungeon as quickly as possible to get to 2.1 are also allowed to have their cake and eat it too.
It feels like only yesterday I was running those 2 places. They really should make it solo, or just keep it as it is. It's not really that appealing to a new player to then have to wait forever on 2 occasions just to continue. I could only imagine them wondering "Is it going to be like this from now on?"
The worst part of this is that if the new player wants to skip the cutscene he can't.
If there are no new players people are still forced to watch everything.