And now it's called Concentrate. . .
In terms of Melee I think MNK get the raw end of the deal. DRG can actually be god tier against mech since Piercing Talon is % based, when mobs are almost dead you can rip them to shred from range pretty efficiently.
MNK however is the only melee job that seems to have 0 range attacks, they only get 2 draw ins with their wind tackle ability but everything else is close range to the point it's just tedious to try and attack any other player in the field because of how fast they move.
SAM can at least Enpi, Ninja can throw Daggers/Ninjutsu and DRG has Jumps and Piercing Talon.
