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  1. #1
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100

    Rival Wings needs some Serious rework.

    Playing a Melee DPS is suicide. Not only because all the Mechs have mid range attacks (wich hit almost every time even if you run out the first second you see it) but also because everybody and his Mom focus you.

    Healers are Gods. The know it. So they go out alone, seeking 1v3's and spamming emotes while 3 people are not able to kill them wich leads to no Heal in the bigger Fights. The Picture in the end looks like this: all DPS are dead, Healers are spread around the entire map, being the only ones alive while running from /fighting 2-4 people.

    Those are only 2 Problems of a bunch and im Sure SE is aware of them. Its probably time to implement specific Nerfs Again only for large scale PvP. (Like they did with potencys and stuff in 3.X)

    Healers Attacks should have a Cooldown. Its just to OP being able to survive 3 People and even kill them after a while or, remove the potency completely and make them CC only (slow, root). This way, Healers would focus on healing again. They will still be immortal in 1v1 though...

    For MeleeDPS i have no idea how to fix it. Maybe they need bigger potencys to even out the handicap of being the ones who get hit by everything. But at the moment, the worst you can do for yourself and the Team, is playing a Monk, DRG etc.
    (5)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I honestly think healers base heals should be as expensive and as potent as a double vercure, 5k potency for 1500 MP. That probably would help a bit, since it would be about strategic use of OGCDs and less overall sustain. Maybe melee DPS in general should have a long cooldown version of hallowed ground (5 sec duration, 5 min or longer recovery) to give closing ability. Its tough to balance though.
    (0)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Melees used to have an ability that made them immune to CC skills for a bit called Fetter Ward in 3.x PvP. . .
    (2)

  4. #4
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Melees used to have an ability that made them immune to CC skills for a bit called Fetter Ward in 3.x PvP. . .
    Well sadly we dont have the 3.0 System anymore.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Melees used to have an ability that made them immune to CC skills for a bit called Fetter Ward in 3.x PvP. . .
    And now it's called Concentrate. . .

    In terms of Melee I think MNK get the raw end of the deal. DRG can actually be god tier against mech since Piercing Talon is % based, when mobs are almost dead you can rip them to shred from range pretty efficiently.

    MNK however is the only melee job that seems to have 0 range attacks, they only get 2 draw ins with their wind tackle ability but everything else is close range to the point it's just tedious to try and attack any other player in the field because of how fast they move.

    SAM can at least Enpi, Ninja can throw Daggers/Ninjutsu and DRG has Jumps and Piercing Talon.
    (0)
    Last edited by Airget; 12-05-2017 at 01:17 AM.

  6. #6
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Araxes View Post
    Playing a Melee DPS is suicide. Not only because all the Mechs have mid range attacks (wich hit almost every time even if you run out the first second you see it) but also because everybody and his Mom focus you.
    You want suicide? Try jumping in an Oppressor. I really doubt that melees get a deal as raw as those clockwork tin cans.

    Quote Originally Posted by Araxes View Post
    Healers are Gods. The know it. So they go out alone, seeking 1v3's and spamming emotes while 3 people are not able to kill them wich leads to no Heal in the bigger Fights.
    Healers cannot kill things on their own. Period. If I kill a dragoon because they were dopey enough to stay around long enough for me to bring their HP to zero on my own, then they should be ashamed of themselves, because the potency of Broil is fairly pathetic.

    The advantage I have is that I can hold a generator or push lanes far more effectively than a DPS can, since I can survive while either broiling people trying to cap (if they would time their captures then it wouldn't work, but the times I've had to solo generator guard duty can be counted on one hand, and people don't learn), or heal Viking mammets to build up my forces.

    Playing a healer is like playing a brick wall. You're going to take a lot of effort kill, but you aren't going to enjoy the experience.
    (0)
    Last edited by Ekimmak; 12-04-2017 at 10:05 AM.

  7. #7
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Ekimmak View Post
    Healers cannot kill things on their own. Period.
    Im kinda tempted to make a video just for you. When i play astro i can destroy people pretty fast especially with the Damage card+ my dps spell.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ekimmak View Post
    Healers cannot kill things on their own. Period. If I kill a dragoon because they were dopey enough to stay around long enough for me to bring their HP to zero on my own, then they should be ashamed of themselves, because the potency of Broil is fairly pathetic.
    Well SCH also has Chain Strategem which is on very short cooldown and increases the damage a target takes by 5% or maybe 10%, I forget. Anyway, it makes quite a difference.
    (0)

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kurando View Post
    Well SCH also has Chain Strategem which is on very short cooldown and increases the damage a target takes by 5% or maybe 10%, I forget. Anyway, it makes quite a difference.
    chain stratagem do almost nothing on their own. If your broil do 5% more damage than mean you need 20 broils into chain stratagem get one extra broil. Stratagem have 50% uptime so you need cast 40 broils before you benefit one extra broil that take 92 seconds. After 1 - 2 broil casts opponent is already out from your casting range and you can not kill your opponent. I have never died against healer from full hp in 1v1. It is really easy escape from them.
    (0)

  10. #10
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    I only think melee should run faster or have their bolt cooldown reduced, I can see them being useful in the feast, but its not happening in 24-72man.
    (0)

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