Isn't that the the Diadem?
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When I see something like strengthen the players themselves. I picture us, the player, upgrading our base stats permanently. Segregated from weapons and armor. However that would make Eureka a requirement, not an optional adventure.
That or an entirely new zone altogether that isn't an instance. Along with and similarly to PotD with it's unique leveling, we go there with a new set of rules. Do some stuff. Grind it out. And walk out with a new fancy weapon similar to the Aetherpool weapons but more customizable.
Biggest difference is between it being instanced and its own area. Also, Diadem required you being in a large group, Eureka will likely feature solo progression with added options to gather up a group and do other things. This, as they have hinted at, will span beyond just a big bad zerg, and include other functions that require teamwork and co-operation.
I mean, that one singular part of it that includes things needing multiple people? You seem to keep missing that that will just be one facet of the features detailed so far. And its easy to get the community to gather up to zerg something when its in regards to progression or even just tat. Hunts were never designed for an alliance's worth of people to show to nuke, yet despite that there is an entire unwritten mandate by the community regarding calls and timers and gathering as many people as possible that if ignored risk one being ostracized.
Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
Devil's advocate here (and I'm a-ok with them getting rid of the grind, and shaking things up) I do want to point out that the past relic weapons never involved absolute endgame stuff, which was what was needed to get the 'best' weapon at the time. I think that's fair? It's a good weapon, good enough for anyone who isn't doing absolute endgame stuff, and although the grind was terrible (especially if you relied on maps/PVP/hard-mode primals) someone could do it without, say, ever touching the current extremes or savage modes. I'm okay with the past ones not being the be-all, end-all.
That being said, I think the point of it just being 'another boring grind for something that's not that special' means it's time for a shake-up, something new. I hope it's not just another reskinned PotD/Diadem combo with weapons or gear provided in either of those manners. I hope it is something different. Not saying it will be, just that I hope.