Originally Posted by
whiskeybravo
Unless it's not. For example using it during vacuum wave knockback animation, pop too early you still get pushed back then have no gap closer, pop it late and your forced to run into range before you can use it, but pop it at just the right time and it's like you never moved, that's gotta save at least 2 gcds compared to the other scenarios. Besides, WAR has 2 anti-knockback abilities (holmgang & Inner Release), but obviously you don't just use them to prevent a knockback. So that's why it's nice to have a short 15-sec gap closer - you can use the other abilities for their actual purpose.
Aside from all that, I know it makes my pally partner super jealous when he sees me fly back into the action :cool: