Originally Posted by
Lyth
DRK is in a good spot for big single target-magic hits, which happened to be the design for this tier (although it remains the costliest tank to mitigate on). It's not so great for sustained damage, physical damage, or multi-target busters. If you had a fight like A7S now, you just wouldn't run DRK, period, because you only have two mitigation cooldowns to work with outside of Living Dead (one of which is on a three minute cooldown).
I think what people are looking for is some sort of a substitute to Dark Dance to create even a semblance of addressing this gap. I know that you can cross-class Anticipation, but tank role action slots are at a premium, and neither of the other tanks have such an obvious weakness in their defensive capabilities.
Either way, there's no mistaking the fact that Blood Price is undertuned. It's nice to say that the solution is to "pull more", but how does that work outside of casual content? Most raid content damage tends to be single target. Even if you want to use it for the blood gain during downtime, the 20 blood that it restores doesn't even reimburse half of the cost of swapping into Grit.