Just be sure what kind of difficulty you want because with the current system the only way of making it "interesting" is by forcing RNG or/and by removing Omni-crafter gear (outside leveling gear) and forcing HQ materials in order to HQ anything. I said this a lot of times, crafting is a math problem once you know the formula is a piece of cake, you can spice with RNG for sure, but no everyone enjoy that.
Also, the vibe I got from this and similars is more in the line: I don't like that crafting is so accessible now, but perhaps I'm wrong. Anyway, this exclusivity will come later on for sure.
Note: I have to add that so far SE has put less effort in skins this expansion, leveling gear for DoH/DoL doesn't have unique skins for example.
