There is a Time to grats Yoshie for this part,
and there is a Time to cry because Rdm so strong.
For my Astro a 30k Heal is nice but too weak.
I want my only benediction.
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That's incorrect. Global cooldown actions to all primary actions regardless of cast time. Only 'Abilities', specifically designated as such to be off global cooldown, fail to trigger a global cooldown. Keep track of your action bar, you will see the action ticker happen regardless of dualcast proc. It's the cast bar that gets removed. (Someone had to explain it.)
Here's the issue.
Vercure currently 350 potency, every other Vercure if used one after the other is an instant cast.
AST gets Aspected Benefic which is an instant cast 200/150 potency cure. So RDM pretty much gets the strongest instant cast cure in the game currently and honestly, there are easy ways to fix this.
Vercure 350 potency.
DualCast: 150 potency
A simple change like that would limit the overall cure potential of RDM without breaking their ability to keep themselves alive. As for Raise, I'd say double the MP cost if Dualcast is active. So it would be a give an take, use swiftcast rather than dualcast to raise a target but it serves as a way to limit how powerful their support abilities can be compared to other DPS classes.
It all feels quite fluid, so someone who isn't used to cast times and the limitations of them from other jobs can often mistake the idea that it feels like one long global cooldown. Buy in large, there's been more of this confusion due to the added interest Red Mage has garnered in caster classes and the unique mechanics to the Job. Just a bump on the learning curve is all. You're not the only one so it's no big deal. Just spread the knowledge around when you can.
There's no point to any of that. Again 'instant cast' still is subject to global cooldown, and has no modifiers. So aspected Benefic gets the benefits of its aspect and Red Mage gets a base potency after a dualcast. Which, you do not understand aspected benefic in your explanation of mechanics.
So you're understanding the Job you're referring to more, the 140 Cure potency of Diurnal Aspected Benefic is every 3 second for 18 seconds, which is 840 Potency in addition to the 200. For Nocturnal 250% of the initial cure is a shield. Both of these are vastly superior to Vercure.
I think the problem here is that players keep getting told to use their ENTIRE toolkit, so they use every oGCD even when it's not called for or even detrimental. If you are a DPS, you do not use your self-healing skills on other players, and only on yourself if you can spare a GCD cast. No 4-man dungeon needs two healers instead of two DPS. If the healer dies due to trying to DPS'ing instead of healing, and you use your healing to finish the fight, then you're setting an expectation you're going to heal them. Don't do this. Last thing we need is a meta that RDM's are to heal while healers are DPS'ing.
RDM's get Vercure at level 54, while healers get their first Cure/Benefic at level 2 and Arcanist gets their Psysick at level 4. Vercure has a potency of 350 and a cast time of 2 seconds, recast 2.5. Cure/Benefic have a cast time of 2.5 seconds and a recast time of 2.5 seconds.
RDM also gets Verraise at 64. This makes it useless in all non-SB content. So you can't rely on RDM's raising party members.
I think Vercure should have been at level 4 or 8, while Verraise should have been at 16. That way they are at least at parity with Arcanist regardless of what dungeon they are dropped into.
At this point ixion is killing me and I'm unable to understand what all of this means in relation to a vercure Nerf. I just wanted to tell you that every single target heal in the game is 2 second cast time or less with recast of 2.5. Only some aoe heals eat the whole or more of a gcd.