If you don't think that's gonna be the case in a MMORPG, then you don't know MMORPGs. Point is that the frame rate mode most probably makes the frame rate MORE stable, which is something you need tools to assess.
Printable View
The power difference between PS4 and PS4 Pro is substantial. The frame-rate difference would most definitely be noticeable to the naked eye without an FPS counter, just like it's noticeable to me when I play on my girlfriend's weaker Mac computer rather than my gaming PC.
Now if the OP was claiming that it's 53 FPS instead of 60 FPS, I'd agree - a tool is needed. They aren't. They're claiming there's no noticeable difference. If we take the OP at their word on that, then there's absolutely something wrong with the patch.
That is not the point. The point is that you need tools AND comparing the same situation. I'm quite sure he's not digital foundry, and I'm quite sure the situation at launch of a major expansion is not the same as 10 minutes beofore.
I guess the "you don't know how MMOs work" is the case here. MMOs have a much less predictable number of models on screen, which leads to much less predictable frame rate.
The point is that, while SE did not promise a locked 60fps, they did say stable 60fps even in areas with a ton of people.
First of all, they did not promise. Yoshida-san said "should be able to." It's a conditional, two months before a patch's release. If you interpret that as a promise or as an absolute statement, the joke is on you.
Secondly, the point is that if you expect stable 60 FPS in the most crowded areas on a console with the specs of the PS4 Pro, your expectations were obviously out of whack, whatever Yoshida said.
If i cant get 60 fps in hugely crowded areas with an overclocked i7 and a gtx980ti, what makes you think the ps4 pro can with a tablet processor?