I actually wouldn't mind if they altered the dungeon runs to a certain amount per role. That way it'll prove you have experience in each role.
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Only reason more mentors are raiders/endgamers is they have spammed dungeons, trials and raids more often. So doesn't it make sense that mentors should have more knowledge of the fights? Casual players will still filter in but at a more slower pace which in my opinion makes sense.
Sure it makes sense, but your post contains the reason I think it's a pointless condition;
"they have spammed dungeons, trials and raids more often"
Spamming content while overgeared doesn't teach new players a thing. All it does is show that you can overpower something. If Mentors are meant to be teaching players, then the players used to spamming content or skipping phases in trials are not the ones to be teaching new players in level appropriate gear how to handle specific mechanics.
Spreading the dungeon/trial/raid experience requirement (number of clears) across the 3 roles appears to me to be a very sound way to handle it - along with level requirements. I'd also suggest disqualifying unsync'd runs (unless they are already ignored), we don't need players used to skipping mechanics due to overgearing to be mentors.
In other games that have this, usually the number of mentors is capped in the first place, and if you don't constantly renew your standing, you get dropped from it, but can re-apply every time, as long as nobody else is better qualified has taken your spot. There is a specific piece of gear you have to wear to take advantage of those bonuses, and that wouldn't work for FFXIV. As new content is released, anyone who has the mentor status keeps it until they are ineligible.
Eg, in one game, the game tracks what you play, and how many times you've actually "mentor'd" people, and if you get the mentor status but haven't mentored anyone during the time, or have a high failure/abandon rate on content, you aren't eligible to re-apply for the next 30 days.
So basically one way of ensuring that only people who are helping actually have it is to be logged into a kind of "newbie duty finder" leaderboard. Where anytime someone with a 'sprout' queues in the duty finder, it always tries to put at least one mentor in the party. If there are no sprouts, it then attempts to match them with players who haven't passed the content ("a player is new to this duty" message.) Mentors will have a Pass/Fail report cart for each dungeon, and those with more fails than passes when newbies are present are dropped from mentoring for 30 days.
Mentors do not get to "Vote Abandon", exit, or disconnect from a duty, and doing so counts as a fail.
Job specific, no, role specific, yes. The requirement of a mentor is a well rounded knowledge of the battle system from all three roles. You don't need to know what rouse does on SCH, but you do need to know at least one healer so you have the context of fights from a healer perspective and can help a novice healer. Otherwise the novice asks for help and your response is "no clue, Ive never played healer"