Originally Posted by
BlueMageQuina
Reflect could work and maintain balance with the other healers if it works differently from the series' staple Reflect.
Staple Reflect: Usually a single-target, sometimes a party-wide cast that nullifies magic damage and reflects back 100% of the damage taken (or 200% in some games). Duration lasts a few turns. Can be dispelled.
In FFXIV, I feel that a Reflect spell should work on physical and magical damage sources (as well as be able to diminish damage from sources that can't be targeted.) This leaves a few options I feel would be viable:
Option 1: Reflect nullifies damage and reflects it back, as it always has
-In this case, as it nullifies damage, Reflect should last until the first time damage is taken from any source;
-Should probably be a single target cast;
-Should either have a high MP cost or long cast time as a spell, or be an oGCD ability.
Option 2: Reflect nullifies damage and returns back damage of "X" potency
-In this case, the potency is calculated from the healer
-Should have a short duration or last until the first time damage is taken
-Spell with a cast time or oGCD ability
-Should be single-target; possibly an AOE radius
Option 3: Reflect reduces damage taken and reflects the difference
-In this case, the damage pop-up tells you the damage percentage taken like parry, and the rest is reflected--so if you take 80% of the damage, you reflected 20%
-The percentage lowered may have to be calculated through Determination as Mind may be overpowering.
-Should Last until the first time damage is taken or have a duration
-Could possibly have an small AOE radius
Option 4: Reflect reduces damage taken and returns damage back of "X" potency
-Hybrid of the previous two options
I feel that the third option is best given the idea that nullifying/reflecting 100% of a boss' damage would be overpowering. Still, there are other ways to implement it without overpowering it while keeping it true to its nature.