The battle system change will not effect the way we fight enemies now? For example, they are still keeping "stay out of the red zone" mechanic when fighting bosses and mobs? ?
Printable View
The battle system change will not effect the way we fight enemies now? For example, they are still keeping "stay out of the red zone" mechanic when fighting bosses and mobs? ?
They will not be taking out mob AoEs and markers. This is a staple part of combat and would require them to rework every mob in the game, including overworld trash mobs. The likely changes you will see are:
1) Streamlining of action combos
2) Rework of cross job skills (we already know know this is becoming role skills, just not the fine details)
3) Removal/reworking of underutilized skills (once more we know this is happening, just not the details)
4) Changes in damage calculations based on stats, potency and weapon damage, likely minor tweaks
5) Refinement of action animations including animation locks
Beyond those, I wouldn't expect much else.
Battle System changes refer to the revamping of the current "Cross Class" system because of it's restrictions when becoming jobs. The restriction being that currently a job can only cross-class from 2 other classes, but since HW and now SB are job only, cross-class becomes an archaic system since it provides 0 means to be able to cross-class from those 5 jobs.
The other change is re-evaluation skills and abilities in the game and removing them based on how useful they are, for example they noted Fracture as an ability that could either be changed or removed because as it stands for a lv 60 WAR it's ability actually hurts WAR's flow rather than assist.
But I believe those are the two main points, they aren't going to remove the indicators for attacks or anything like that, battle revamp relates to changing the current "Cross-class" system and cleaning out class/job abilities that have become outdated/useless.
This is a little off topic. But just because they make more tools accessible to people like that doesn't mean they'll use them. If they wanted to use Provoke on their DRK they would have gotten it before leveling DRK. But they didn't, which means even if it were available, they wouldn't have used it.
Devs cannot fix players like this, only themselves.
They might not know they need to get it. The game doesn't tell you, you need certain skills. You only learn from people telling you or researching your job. New people coming into the game don't usually do detailed research into jobs. They just pick them up and start playing. Provoke or gld skills are not "needed" for normal questing. Learning this information comes more naturally the longer they play.There are some players that are bad but not knowing to level gld for DRK doesn't automatically make you bad, if you don't know. The game should guide new players a little more in that area. I'm glad they are changing it. If you need a skill for certain jobs, the game needs to tell you about it or give it to you.
I'm really hoping that they err on the side of making cross-class skills more 'visible' via a role-based UI, rather than actually removing the need for players to level different classes.
That said, I suspect they'll go the appeasement route, and just strip out enough depth to make the system idiot-proof. It's been their modus operandi since 2.0 was released.