This would not help queue times at all i don't think.
People may very well just level in Palace of the Dead come Stormblood.
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This would not help queue times at all i don't think.
People may very well just level in Palace of the Dead come Stormblood.
Study on a field that's known to have a high unemployment rate and then curse about being unemployed. End up demanding government to create more jobs on the said field instead of retraining on a field that has high employment rate. Optionally blame those studying in the employable field for stealing your job.
Woops, that was talking about Real Life.
No...
A a party with 5 slots. 1 tank, 1 healer, 3 dps.
This is what most other games have, and it wouldn't require all that much re-balancing like people say, it'd just require bosses to have 20% more health, if they even decided that they needed to adjust them since they're old content, and for dungeons with 4 things that people need to step in, they'd add a 5th one.
People who say it wouldn't help queue times don't understand math, and the actual proportions of tanks and healers to dps. It probably wouldn't shorten them to like 5 minute queues, but it'd be a more consistent wait time
This was at the last eorzea census
http://livedoor.blogimg.jp/tekitou_m...1/810b43c8.jpg
These proportions would favor a 1 tank, 1 healer, 3 dps composition. And it'll only get more skewed towards dps in stormblood with Samurai and Red Mage
I think its the other way, we need to encourage more players to play different roles and more DPS players to play Tanks or Healers. Adding a 3rd DPS spot to help with low damage will be pointless, if all 3 DPS players are doing low damage. We need to find a solution for our Tank shortage and DPS players that like to underpreform.
Other MMORPG's where you have 1 (Tank), 1 (Healer) and 3 (DPS), have already shown us that adding one more DPS wont do much.
Dunno in other servers, but got fair times with dps those days. About 15'.
Once I got an instapop and were thinking "omg I queued tank not my dps" but happened only once.
So in some other words, improving queue wait times by adding an additional DPS, which might need to be carried, even though the game isn't that hard. hmmm Even if new areas are a bit harder a four man team would still be ideal. I'm tired of having to carry DPS at times and an extra one would just be a pain. Besides queue wait times aren't that bad. Now you can have companion out and do something else while you wait.
And yet in most other games you see the same suggestion despite them already having larger parties than our 4 man Light Party.
The minor impact a move to a 5 man composition would have wouldn't outweight the hassle of retooling the way the entire party system works.
On the EU datacenter, with joining in-progress enabled, I already have queue times averaging 7 minutes as a DPS main, unless I'm queueing outside of my server's prime time or for a specific content nobody likes doing via the DF, that obviously bumps things up. Adding a fifth party member to fit a third DPS would reduce that to what, 5 minutes? Four? Hardly worth the resources the change would take.
I'm actually used to queues of 45 minutes and more as a DPS in games with 5 man parties.
Now what I could see them doing is just foregoing Light Party content in the future and simply go with Full Parties for everything, even the leveling dungeons which would then be designed with that in mind from the start.
That would be really interesting to see and wouldn't require them to change the way Light Parties work in older content.
Queue times(for relevant content) aren't that bad and two new DPS won't change it nearly as much as people are browning their britches over. Healers and tanks get so nettled over there being two new DPS because they're gonna heal and tank- that means the base is largely going to be the same percentage as before, with a little dropoff as people try new classes. And that's gonna balance out after the initial rush anyway- people are always gonna play the role they like.
Working as intended.