Trick attack is meh in pvp because of Full Swing aka non-positional lock longer TA.
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Trick attack is meh in pvp because of Full Swing aka non-positional lock longer TA.
I mean in terms of damage, I can't say I'm too content with the way it is now, but I feel like that's the way it should be, if I'm being entirely honest, considering our utility. BUT that logic does NOT apply to PVP at all. And I think, considering how Square Enix is trying to make PVP a legitimate part of this game, they need to definitely also try to make the melee DPS classes legitimately balanced. So I believe changing this trait, which is both useless in PVP and PVE right now, should be a good place to start!
No one is going to tell him he can edit his post to fit it all in one post?
Ok
Ninja (and Dark Knight) will get buffed in pvp with 3.3
http://forum.square-enix.com/ffxiv/t...03#post3696803