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  1. #751
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ricebowl View Post
    Can we change SCH's dinky knockback skill to something more substantial? It's really dumb how SCH have so few tools to make themselves live under heavy focus. WHMs have fluid aura, sleep, and Sacred Prism. AST have lightspeed and celestial opposition. SCH have... nothing. You use attunement then eat dirt.

    I would be happy attaching a 5s slow + heavy to anyone hit by it or a 2s stun. It's on such a long cooldown for maybe ~1s of breathing room before they use a gap closer. Absolutely garbage skill. The only real use it has is knocking people off the spawn point.
    Give us WHM'S healy puddle. I feel so underpowered as SCH. It works great in 8v8 but the class can't support 4v4 so well. :/
    (0)

  2. 05-12-2016 12:15 PM

  3. #752
    Dev Team Naoki_Yoshida's Avatar
    Join Date
    Feb 2011
    Posts
    773
    Producer and Director Yoshi-P here. As always, I’d like to thank you all for your continued feedback regarding the Feast. We’re already looking ahead to Season Two and carefully considering what adjustments we might make to job balance based on your valuable contributions.

    Today I’d like to formally address four recent topics of discussion. While this post will be quite long, we hope that you’ll take the time to read it in its entirety.

    ■The Use of Third-Party Tools for Tracking Buffs and Debuffs■
    Recently there has been some debate regarding the use of certain third-party tools during PvP matches. These tools have been used to view detailed information about opponents, generate audio notifications when certain actions are triggered, and provide other data in windows separate from those of the FFXIV UI. The development team is well aware of this situation and is currently weighing various options.

    As prohibiting the use of third-party tools can lead some to confusion (”Are chat programs prohibited?” “What falls within the definition of “third-party tool?”), I should state that our policy is to not place excessive restrictions on our players; we simply do not want you to use devices or software which are in violation of the terms of service.

    However, we do not condone the use of tools which provide an advantage in PvP by obtaining information, such as player position and buff/debuff status, by parsing packet data and utilizing it in the manner described above. Therefore, to discourage the use of such tools, we are considering using a different encryption protocol for PvP packets.

    We understand that even should we change encryption protocols with every patch, third-party developers will continue to update their tools. Nevertheless, by using separate protocols for PvP and PvE, and by frequently updating protocols, we hope to prevent the use of these tools during a season. We are currently carefully evaluating the feasibility of this approach—how often we might need to update encryption protocols, as well as what precise methods we might employ. While it may be some time before we are able to implement any changes, we ask for your understanding and patience.

    And to those of you who are using tools which afford you an unfair advantage in PvP, I would ask that you refrain from doing so.
    ■Abusive Language and Harassment During and After Matches■
    We have been receiving numerous reports of players using abusive language during and after PvP matches. This is a problem we intend to address strongly.

    As a gamer, I know that in competitive situations, emotions run high. However, that is no excuse for abusive language. Harassing party members will not make them play better, and it will not improve your win rate.

    I understand that you may find it frustrating to be matched with lower ranked players who possess different motivations and skill sets, and I realize that such frustrations may fuel your desire to lash out at others. Later in this post, I will talk about some steps we will be taking to improve matchmaking, which I hope will go some way towards addressing this issue.

    Make no mistake: abusive language is harassment. So before you press enter, I urge you to step back, take a deep breath, and think about how your message might be received, and whether or not there might be a better way to express it.

    Be advised that all reports of abusive language and harassment will be investigated, and disciplinary action will be taken where appropriate.

    That being said, we are also aware that the intent behind text-based communication is not always clear, and that some statements may be misinterpreted. Rest assured that our GMs will take care to evaluate whether or not the statements in question are in violation of our guidelines.

    Depending on the severity and frequency of confirmed violations, players may be subject to account suspension or termination. We appreciate your cooperation and understanding.
    ■Ranked Matchmaking Ranges■
    Currently, when players participate in a ranked PvP match, they may face opponents within a range of three tiers (bronze, silver, and gold only, for example). While we would ideally like all matches to take place between players in a single tier, we are still studying data in order to strike a balance between matchmaking speed and range. However, we are also well aware that there is a significant barrier for players participating in ranked matches for the first time, as they can be paired with much more experienced players with whom they struggle to coordinate.

    To address this issue, we are considering splitting players into two groups: Unranked – Bronze (possibly Silver), and all higher tiers. We are also continuing to look into ways we might improve our matchmaking algorithms to reduce the skill disparity between players.

    These changes are being considered based on observations of Season One matchmaking, and may be implemented for the start of Season Two.

    Should you have any comments or suggestions regarding this issue, we invite you to submit them.
    ■Job Balance■
    As mentioned in previous posts, should we determine that certain jobs or abilities are too strong or too weak, we may make adjustments, even in the middle of a season, if we deem it absolutely necessary. That being said, we will do our utmost to postpone significant system changes until the start of the subsequent season.

    At this time, we are planning to make several adjustments, in particular to strengthen both dark knight and ninja in PvP, with patch 3.3. These adjustments are still being tested internally, and so we ask that you please wait a little longer.
    In the meantime, we hope you continue to enjoy the Feast!
    (55)

  4. #753
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Thanks yoshi, you tell those mean pvp players to watch their mouths! <3
    (6)

  5. #754
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Come on Yoshi.

    If you banned parsers there wouldn't be groups of people going "oh no what about Teamspeak?!"

    Other than that it all sounds good, in theory at least. Less abuse and less cheating is always a good thing. As well as the much needed Dark Knight buff!
    (0)

  6. #755
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I dare not get excited about Dark Knight adjustments again... The Tar Pit and Carnal Chill changes were nice, but they did nothing to address the real problem with Dark Knight, at this point I'd really just hope for Manadraw instead of Enliven and/or a reduction in the cost of Dark Arts... MP management is the key to playing Dark Knight well in Feast, it's the difference between being an absolutely terrible waste of a slot, and being OK...
    (1)
    Last edited by Nalien; 05-14-2016 at 01:18 AM.

  7. #756
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MrPresident View Post
    Come on Yoshi.

    If you banned parsers there wouldn't be groups of people going "oh no what about Teamspeak?!"
    If you actually read the message, he is saying that they will be using different encryption for PvP to make parsers not work in PvP but still work in PvE.

    and I'm not sure what you're getting at with Teamspeak, must be pretty good solo Qs you're doing when the team is on Teamspeak.
    (0)

  8. #757
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    I dare not get excited about Dark Knight adjustments again... The Tar Pit and Carnal Chill changes were nice, but they did nothing to address the real problem with Dark Knight, at this point I'd really just hope for Manadraw instead of Enliven and/or a reduction in the cost of Dark Arts... MP management is the key to playing Dark Knight well in Feast, it's the difference between being an absolutely terrible waste of a slot, and being OK...
    Totally. Though, at least they are continuing to make adjustments instead of sticking to the typical corporate nonsense of "it's working as intended." That's good. It's also good to see that they're still listening to the feedback. I wasn't expecting any responses to player harassment and third party tools; so, that's a pleasant surprise as well.

    That said, I still see no remarks about PvP gear and the Wolf Mark system. SE, can we PLEASE get some dev feedback on this? I don't think we're asking for a lot when we ask for an actual purpose for Wolf Marks. You update your PvE vendors almost every patch and have added a gear mender to Wolves Den Pier (thanks for that, by the way). Surely it can't be too difficult to make Wolf Marks meaningful and useful.
    (0)

  9. #758
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Naoki_Yoshida View Post
    ■Ranked Matchmaking Ranges■
    ...
    Should you have any comments or suggestions regarding this issue, we invite you to submit them.
    Why not have this matchmaking based off rating, not tier? Tier can be fine for issuing rewards and a general glance at someones rank. But because tiers can have overlapping rating points, it's not the best indication of where someone currently is, comparatively speaking.

    Quote Originally Posted by Naoki_Yoshida View Post
    ■Job Balance■
    At this time, we are planning to make several adjustments, in particular to strengthen both dark knight and ninja in PvP, with patch 3.3. These adjustments are still being tested internally, and so we ask that you please wait a little longer.
    I was going to wait until the end of the season, but I figure nows a good time for some feedback. There's been quite the statement on healers, regarding our inability to really affect the battle as it's all on the DPS burst. However, if you feel that healing in general is as it should be, I'd suggest looking at Scholar at the very least. It seems to be the least appropriate for The Feast. The shields take longer to cast than AST, the regens not at on-demand as WHM or AST, and the general cure potency overall is lesser than WHM, especially considering WHMs pvp skills. Once your Lustrates are used up, unless you're willing to disperse your faerie you've got a tactical disadvantage comparatively speaking top the other healer types. And then without your faerie you've got no recovery from low HP Attunement use.

    I'm trying my best to continue the rank climb as Scholar but I can feel the real pressure from the limitations of the job. I struggle between rationalizing it as my own skill or a fundamental issue with Scholar in PvP. As I see it, Scholar is an amazing supporting healer for PvP, not the best main healer. I have never felt the pressure in other level 60 pvp modes, but this was because I've usually had a co-healer to keep the HP flowing properly. Scholar excels at quick spot heals, but time after time again I end up in deadlock matches when the DPS cannot land a kill for some reason or another, and it's obvious the two with the proper mindset are the opposing healers. It's not until I see 5 (or more!) Culling Time stacks, it's to the point where I cannot out-heal the opposing healer if it's a WHM or an AST. Normally I wouldn't make such generalized statements, but it's happened on multiple occasions to me, including both high and low ranked DPS comrades.

    When I look up at what I just wrote out, it comes off as more of a rant than anything perhaps. But I hope you accept the feedback one way or another.
    (7)

    http://king.canadane.com

  10. #759
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    And what are You going to do about the people on Aether light party leaderboard? people are purposely boosting by playing with unranked teammates to get more points for beating new players instead of the alloted 1 point/game. They know what they are doing and they are gaming the system on purpose. Very remiscent of win trading as you never see them queueing at any sort of reasonable time :/
    (8)

  11. #760
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    ■Job Balance■

    At this time, we are planning to make several adjustments, in particular to strengthen both dark knight and ninja in PvP, with patch 3.3. These adjustments are still being tested internally, and so we ask that you please wait a little longer.[/INDENT]
    In what version of FFXIV is Ninja so bad at melee that they need even more buffs? The only melee better atm is monk. DRG is easily the worst melee of the bunch with its very noticeably inferior mobility compared to the other 2 melee, its glaring lack of defensive cooldowns or tools (ala Axe kick, Shade shift, Fists of Earth, and enhanced movement speed (fists of wind/poison toggle)) and its general lack of utility when compared to Ninja and Monk (who can bind, hide with medals, strip buffs, silence lock whms to secure kills in instances etc). Only thing DRG has going for it atm is the fact that MCH is so feared (and brd to a lesser extent) and therefore we work well with them for the purpose of being a disembowel and litany bi**ch. Yet I dont see any DRG's crying nearly as much as these phantom Ninjas who these repeated buffs are trying to appease.

    The Dark Knight buffs though I look forward to as they have been needed badly for a long long time. Atm there isnt any DRK main among the top 100 on primal that I know of, giving testament to how much of a liability that job is over the other 2 tanks.
    (3)
    Last edited by Dimitrii; 05-14-2016 at 04:05 AM.

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