Glad my post inspired you to register on forums and post! I simply say get rid of it because all people do is complain about it. but you can take it this way too
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The only works when you design a class around that. Blocks themselves aren't that bad currently because of this very reason (PLD mitigation is tuned around them and we have abilities that can manipulate or react to blocks).
You'd need either notable mitigation from parries or the ability to negate an attack with parries. The former would probably benefit WAR and DRK a little too much, the latter would be OPd in the current game.
I'd argue that 20% is pretty notable - that's the mitigation provided by Rampart, which can make a pretty big difference, when push comes to shove. Ultimately, though, I agree; a chance at 20% mitigation doesn't translate very well to the effectiveness of a stat. If they made it so Parry cut damage by 33-50% instead, though, then it might start feeling a bit better (especially if they gave it a chance of affecting critical strikes, as well). You'd probably have to tweak Dark Dance, Wrath, and Raw Intuition some to accommodate, but this would make Parry a more desirable effect, because you'd be able to feel it more.
If people complain about parry it could mean lots of things. One of those things is that it is superfluous. Another of those things it that it might be tuned incorrect and another is that overall content & encounter designer may be overly skewed towards DPS at expensive to other mechanical elements to the game. The only reason parry should be removed is if the reason complaints are coming in is because it really the first of those issues. In general the conversations about it seem to strongly indicate it's the latter two issues. However only SE has the data to really confirm that one way or another.
Negating is a bit high, but a really good mitigation would be good.
And since PLD has Parry and Block, maybe we'll finally see how it's "focused on mitigation".
I know reality has no place in this game, as I said myself on another topic, but when it comes to protection, a shield is far more important than even a body armor.
Parry doesn't need a buff. If it got buffed, the way the game works it'd still be useless. You'd need to redesign content in the game around it to make it worthwhile.
Wouldn't it be nice if we could literally gear ourselves defensively, using secondaries, during progression, and then switch over to det/crit/sks builds for farming? Oh wait...
fyi...Awareness negates critical damage...which also allows for more Parry >.>;
*hides in a corner*