Summoners are so overpowered in PvP. That's the only job that should be nerfed big time.
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Summoners are so overpowered in PvP. That's the only job that should be nerfed big time.
Well, atleast I won't be taking 9k+ fellcleaves to the face when I am trying to heal >.>
If you're going to exaggerate you might as well go farther than that. "I'm so glad I wont get 20k fell cleaves to the face anymore!!" Seriously, I wasn't even doing 9k cleaves in PvE with my i208 WAR*, RavEX notwithstanding. Battle High/Fever gives higher attack as well as full-swing, but that can't compare to 58 ilevels.
*Trick attack + hyper charge not tested.
Stop making shit up.
Screenshot or it didn't happen. I'd be surprised if you get fell cleaved for over 7k once every third or fourth seal rock. Please.
I guess it's fair now that the average fell cleave without criting is like, what? 1600 or 1700 without crit and crit... with all cooldowns 4.6k or so at the most? Lol... it's a joke.
Lmao, no. Not since Seal Rock first dropped does the average good player stand around and eat 2 fell cleaves. The Warrior burst was originally to SE combo(brutal Swing after Maim)>Fracture>Full Swing>HolmGang>Pop Veng, IR, RI, Berserk > FellCleave>Infuriate>Fell Cleave>Pray to Twleve you can Mercy stroke and Heavy Swing to finish off. People got wise and learned to Purify after HolmGang to peel the Fracture, Full swing, and Holmgang, leaving us standing there with our... "axe" in our hand.
So it changed to SE Combo(Brutal Swing)>Berserk>Infuriate>IR>FullSwing>Holmgang>Fell Cleave and pray to the twelve you had some support to cover the extra numbers missed and that 5k Fell Cleave brought your target into range to Mercy Stroke>Tomahawk them down.
It did, for one; a 4.6k fell cleave was, again, a crit chance so rngesus had to be on your side. Again the burst took at least 15 seconds of non-interrupted hits and required melee range, so you are being hyperbolic by stating it was easy for a Warrior to effectively down someone from 100-0% when it wasn't, and now it's even harder with our AP nerfed down by roughly 30%; a well placed Regen with two timed ticks between our CD pops could effectively negate our burst, or even an opposite team's Warrior pop Thrill of War effs us completely.