Isn't this kind of the point in the first place though? o.O
Hard enrage mechanics are already a thing on just about every raid we have.Quote:
Sense of Urgency:
Kill the boss in a time limit.
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Reminds me a lot of the legacy dungeon achievements.
My favourite was Breathless. I really wish I could wear it as a title I was so proud!
But back on track, 1.0 had achievements for doing things in a specific or unique way. I would absolutely love to see such again.
Drag-On Dragoon
Defeat [raid boss] with a KOed Dragoon in your party.
Stained Steel.
Defeat [raid boss] with a Paladin doing less than 5% of the party`s total damage.
I think some achievements in dungeons/raid could be interesting. Would add some flavour to the game + I remember I had a lot of fun getting achievements in WoW back then :)
Honestly, having these also in normal dungeons would make them infinitely more fun to replay and run, as they currently have zero reason to run again except for the exp from daily roulette. And I'm actually a hater of achievements!
Oh well, perhaps in 5.0...
These type of achievements were pretty much invented in WoW. Every dungeon and raid boss for the most part had an achievement where some weird condition which made beating it harder or more challenging some of them gave you a title or mount after doing enough of them. I don't know if SE would want to blatantly copy system that is pretty much in another game.