AOE skills alone would cause problems, it's not just "playing with some numbers".
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Also, the whole point of level sync is TO cap your skills to what you would naturally have at that level. Even pets get 'capped' It's not just an item and player level adjustment. If anything, the skill cap is the main point of level sync. And considering, unsync is now an option for any pre-heavensward content...changing it, would do far more harm than good.
If you just want to power-blast a dungeon you need for a quest/get a friend a clear=unsync.
If doing a daily, or wish to do at level, do it sync and/or queue via DF.
It really is, scale it back so I your spamming elixir and rock breaker everytime it's up. = the damage of a single rock breaker. If rockbreaker against 3 mobs does 100 each. So let's pretend elixir field pops once every 3 potential rockbreakers. Rockbreakers normally would do total of 900 damage every 3 rotations. Elixir pretend it adds 300.
All you have to do is change it so that rockbreakers is 1/3rd weaker and elixir is equal to that of 1 rock beaker.
So 60 man spamming rockbreaker and elixir field does same DPS as man who's 40 spamming rockbreaker.
You can literally play with the numbers.
Quoting what I said in this thread:
On a side note, please refrain from posting the same thing that has been/is being discussed on the forums already. If need be, bump an existing thread.
You could argue only do it for people who are maxed level. Cuz the purpose could be just to retain your regular way of playing. If your a 50 BRD and still leveling to 60 you should just sync the old way. That would eliminate that entire complaint. As if your not even 60 yet you don't even have a foundation for a proper rotation you should be memorizing.
But guys... In terms of damage, if we cap the ilv differently we can get a lv 50 lv60 and a lv 20 doing almost the same damage, effort x damage doesnt count here because we are talking about new players too low level roulette is about helping ppl, not law tomestones, I'm suggesting something that makes this more enjoyable for us too, and instead of "omg im so weak, he has so many skills" the new players can look and think " OMG SO MANY COOL STUFF , I WANNA LEVEL UP TO 60 TOO" and the new players can get in touch of their possible new skills and ask about them too (why not?)
Imagine who cool it would be like " And lvl 60 came to help you in this dungeon " we can have even an exp bonus just like new players reward to everybody
Here we go again.... Just no. Deal with what you have when sync'd or don't do sync content..
Old content wasn't designed for later skills, end of story.