The issue is related to the frequency of drops for high level gear, not to the frequency you get an usable ilvl210.
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I think you are right.The issue, for me, is making this adjustment roughly 2 weeks post-implementation. A lot of people got a substantial gear advantage farming diadem with these tactics.They will have a comparative advantage in terms of gear acquisition to those who farm diadem heavily after these changes.
Please note-
1.) I farmed diadem a lot - so I'm pointing out-I may have been comparatively advantaged.
2.) I'm not a negative Nelly. Diadem is great, and it is a fun change of pace from most MMO endgame options. I'm happy with the great support and community involvement opportunities Square provides to the users.
What are low rank monster? I - III? I - IV? I - V?
So, will it kinda stay the same for us, if we just zerg in normal the III - IV? or/and in hard IV - V?
Since my runs in diadem normal were always about zerging the III - IV to spawn V and Star rang monster. Will something change to that?
edit:1
The most important part that i see, if the definition of low rank monster. I would understand if u want to give different spawn chances for Stars depending on the rang of the monsters killed.
edit 2:
The drops chance of 210 gear in bronze and silver chests were so low, that it didnt even matter. Gold chest is the way to go. The most important part is the definition of low rank monster.
That's a good point. Most "Dino Island" groups are pretty much doing rank III-Vs, so maybe it is unchanged for those groups. If that is the case, the change probably won't affect much of anything and I unequivocally withdraw my objections.
Aetherial Gear should probably cap its total substats at the same number that a raid piece could get. For example, if a raid piece can have 25 speed and 40 crit, an aetherial piece of the same slot could have up to 65 points distributed between its substats. The way it is right now is dumb and producing pieces with 20+ more total stats than raid drops.
Otherwise maybe good changes? Hopefully it encourages moving around the map more.
Maybe I'm missing something but all it seems like you guys are doing is making the content more grindy, therefore making it less fun. The drop rate on good i210s is very low as is, so you're lowering it, and then making Dino Island slower by changing respawn times. Now, there's no chance that any other method other than Dino Island is going to be faster, so we're still going to be doing the same thing except... slower? I don't see how that's fixing anything. The team isn't fixing any of the core issues with the content. With a rare post from the mighty Yoshi-P I'd expect something more major, I know that's a lot to expect in a hotfix, so I'll hold my tongue further until 3.2 I guess.
I think this image sums up this post quite well.
http://i.imgur.com/1RgwHjO.jpg
Could someone explain this to me? Surely I'm missing something. I don't understand it....
"If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties. "
Hopefully I'm wrong, but it sounds like what you're saying is that you're not only reducing our opportunities to kill monsters that drop i210 gear, but also reducing the drop rate of i210 gear, effectively making The Diadem pointless after you get your Pegasus mount.
You shouldnt be doing hard raids if you dont want to be one of the few people completing it. If all could do it, it would be another easy Alexander. And all would complain that its to easy and that there are no hard raids and so on.
And the casuals will get their 210 gear in 3.2 anyway. Well they(we) are getting it in 3.1 at NA weekly one piece anyway.